摘要: Condensable species are crucial in shaping planetary climate. A wide range of
planetary climate systems involve understanding non-dilute condensable
substances and their influence on climate dynamics. There has been progress on
large-scale dynamical effects and on 1D convection parameterization, but
resolved 3D moist convection remains unexplored in non-dilute conditions,
though it can have a profound impact on temperature/humidity profiles and cloud
structure. We tackle this problem for pure-steam atmospheres using
three-dimensional, high-resolution numerical simulations of convection in
post-runaway atmospheres where the water reservoir at the surface has been
exhausted. We show that the atmosphere is comprised of two characteristic
regions, an upper condensing region dominated by gravity waves and a lower
noncondensing region characterized by convective overturning cells. Velocities
in the condensing region are much smaller than those in the lower noncondensing
region, and the horizontal temperature variation is small overall. Condensation
in the thermal photosphere is largely driven by radiative cooling and tends to
be statistically homogeneous. Some condensation also happens deeper, near the
boundary of the condensing region, due to triggering by gravity waves and
convective penetrations and exhibit random patchiness. This qualitative
structure is insensitive to varying model parameters, but quantitative details
may differ. Our results confirm theoretical expectations that atmospheres close
to the pure-steam limit do not have organized deep convective plumes in the
condensing region. The generalized convective parameterization scheme discussed
in Ding & Pierrehumbert (2016) is appropriate to handle the basic structure of
atmospheres near the pure-steam limit but is difficult to capture gravity waves
and their mixing that appear in 3D convection-resolving models.